StarCraft II Patch Notes; StarCraft II Beta Patch Notes; StarCraft. StarCraft on B.net with 2+ Computers (Same LAN) StarCraft Patch Notes; StarCraft Cheat Codes; StarCraft Beta Screenshots. Wings of Liberty – Patch 1.4.2.Star. Craft 2: Patch 1. Notes. I have been playing Starcraft 2 again for a while. It is true that I still suck but I have ranked up over 4. I am in the Top 5. The Scrub League. Here are the patch notes straight from the oven. Balance Changes. General. Unit vision up ramps has been reduced by 1. This change is specifically to address the protoss vs. With this change, it will be possible to block the middle of your ramp using one force field, thus preventing your opponent from warping up your cliff. Protoss. Immortal attack range increased from 5 to 6. We wanted to help protoss fight against the terran 1/1/1 strategy without impacting or changing other parts of the game too much. The units protoss have at their disposal are very limited at the early portion of the game, and most units (other than the Immortal) were used too heavily in more generic unit compositions. Immortals were a good choice due to the current meta- game moving away from heavy Immortal usage. We decided to go with the range increase so that they have an easier/better capability of taking out siege tanks as well as to have them be more easily usable when in combination with other ranged units. Moderators remove : Personal information. Deceptive links to shock sites, malware, etc. Submissions irrelevant to StarCraft. Submissions with vague or no context. Mothership acceleration increased from 0. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership. We decided to go with the Mothership for a variety of reasons, the biggest one being that we felt its maneuvrability required tweaking. As for the acceleration increase itself, we found that the biggest problem was that the unit felt very unresponsive to use. For a unit whose positioning is so important, we felt that making it easier to maneuver made the most sense. ![]() Stalker Blink research time increased from 1. We felt Blink all- in timing was a bit too much on certain maps/positions. We wanted to implement a change that only affects this tactic without reducing the general usage of Blink itself. We decided to go with adjusting the timing of the upgrade and not touch the ability itself or the cost of the research. ![]() Warp Prism shields increased from 4. The Warp Prism is a unit where we could see a lot of potential with it. However, when they’re used in games, it’s very easy to defend vs. Discussion in 'Starcraft 2' started by The Communist, Aug 25. Home Forums > Upcoming & Unofficial Divisions > Other Games > Starcraft 2 > Patch 1.4 PTR notes. Discussion in 'Starcraft 2' started by The Communist, Aug 25. Starcraft 2 Source ist die gro. Patch 1.4.2 - 26.10.2011 Patch 1.4.1 - 29.09.2011 Patch 1.4.0 - 21.09.2011 Patch 1.3.6 - 29.07.2011 Patch 1.3.5 - 20.07.2011 Patch 1.3.4. StarCraft II Patch StarCraft II update Wings of liberty patch Starcraft Patch Starcraft2 Update. New in StarCraft II Patch 3.6.0: GENERAL. 4 User reviews so far. We’re hoping to see more Warp Prism based strategies with this buff. Terran. Barracks build time increased from 6. We first started looking at this change due to the 1. As always, however, we will continue to evaluate the ongoing effects of this change on gameplay. Hellion infernal Pre- Igniter damage upgrade decreased from 1. This is an issue we’ve had a lot of pro- player and community feedback on ever since previous terran vs. Feedback we’ve been hearing has reflected upon how Hellions with this upgrade seem to ultimately cause for really boring games to watch. One split second mistake makes 1 player lose 2. In a perfect world of terran vs. We don’t know for certain that this is possible, but this change makes the Hellion relationship vs. Marines and Workers only 1 shot different (assuming marines use Stimpacks in combat). Meaning, this is the smallest change we could make in order to attempt to meet that goal. We also heard feedback on how some worker relationships aren’t changed even when you purchase the upgrade with this change. We feel not every upgrade in the game has to change every single relationship in the game. For example: choosing to go without upgraded Hellions for a strategy involving killing Drones with the Hellions vs. Neural Parasite takes care of the more expensive medium size units as well as massive units, Fungal Growth is good vs. We like the positional- based gameplay Infested Terrans cause, so we decided to look at the other spells instead. Fungal Growth is a solid spell that is a core part of the zerg meta- game, so we went with as minimal of a change as possible. We didn’t want to change the current game too much since according to our stats all zerg matchups are very close to even at the highest levels. When testing with the highest level players, we noticed this change is very minor yet still very slightly noticeable. We decided on the Neural Parasite change in order to create more decision making in terms of the positioning of the Infestor as well as what units are needed at which locations in order to better protect the Infestor casting this spell. Previously, it felt too easy to cast and too difficult to counter without having siege range units. Overseer Morph cost decreased from 5. Contaminate energy cost increased from 7. We felt zerg are very vulnerable to various early game openers. Also, the cost between creating one Overseer for scouting purposes vs. Zerg players usually need to free up some supply in order to start building these guys. Because Ultralisks take two to three times longer to build compared to other units, we felt the time right before Ultralisks are created is the weakest possible moment for using this unit. Therefore, we made the build time slightly faster in the hope of more accurately gauging the current strength of Ultralisks before making bigger decisions.
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